LOW THREAT
18 HIGH
17
16
15
14
13
12
11 MEDIUM
10
9
8 LOW
7
6
5
4
3 ALL QUIET
2
1

Solo Event Deck

Deck: 0 | Discard: 0

Combat Dice

Player

Opponent

Actions


Black Die

Hold Nerve:(action) -1 to Threat on Success/[BADGE]
Out of Ammo: If (!) rolled on ranged attack dice, regardless of outcome roll for out of ammo after. Blank = Out of Ammo.

End Phase:
  • Roll for each Prone Walker. Badge/Hit = Stand up
  • Old Infection rule when bitten. Blank = -1 Health
  • New Bitten Check: Roll to see if bitten on (!); Badge/Hit = Bitten

Result: -

Yellow Die

Roll when activating Threat HIGHER than Nerve

Result: -

-

End Phase – Infection

For Bitten Survivors, resolve infection result at the End Phase of each turn after being bitten.
Blank = Bad
Hits = Good

Result: -

-